J2ME Canvas sample to show games programming in J2ME

By Emiley J. Viewed: 31825 times Emailed: 201 times Printed: 198 times Bookmark and Share



This sample J2ME demonstrates the use of Canvas in a midlet. Most of the graphics methods available are used here to let you quickly learn the concepts of graphics programming in J2ME program. It also shows the basics of creating a J2ME game using the controls of a phone. For example handling the left, right keys and the up, down keys etc.
/*
 * @(#)SampleCanvas.java        1.4 01/06/08
 * Copyright (c) 1999-2001 Sun Microsystems, Inc. All Rights Reserved.
 */

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

class SampleCanvas extends Canvas {
    int     x, y;           // Location of cross hairs
    String  event = "";     // Last key event type
    int     keyCode;        // Last keyCode pressed
    Font    font;           // Font used for drawing text
    int     fh;             // height of the font
    int     w, h;           // width and height of the canvas
    int     titleHeight;    // Height of the title
    int     pieSize;        // Size of the Pie chart used for width and height
    int     barSize;        // Size of the Bar chart used for width and height
    int     eventHeight;    // Size of the event region
    int     pad;            // Padding used between items

    SampleCanvas() {
        w = getWidth();
        h = getHeight();
        font = Font.getFont(Font.FACE_SYSTEM,
	                   Font.STYLE_PLAIN, Font.SIZE_SMALL);
        fh = font.getHeight();

        /* Compute the sizes of the bar and pie charts
         * It should use all the space except for the title
	 * and event regions.
         * Don't let the charts get too small
         */
        pad = 2;
        titleHeight = fh + pad * 2;
        eventHeight = fh * 3;
        barSize = h - (titleHeight + pad) - (eventHeight + pad);
        if (barSize < 20)               // Don't let them get too small
            barSize = 20;
        if (barSize > (w - pad) / 2)    // Shrink to 1/2 width
            barSize = (w - pad) / 2;
        pieSize = barSize;
    }

    protected void keyPressed(int key) {
        keyCode = key;
        event = "Pressed";
        handleActions(key);
        repaint();
    }

    protected void keyRepeated(int key) {
        keyCode = key;
        event = "Repeated";
        handleActions(key);
        repaint();
    }

    protected void keyReleased(int key) {
        keyCode = key;
        event = "Released";
        repaint();
    }

    protected void pointerPressed(int x, int y) {
        this.x = x;
        this.y = y;
        keyCode = 0;
        event = "Pressed";
        repaint();
    }
    protected void pointerReleased(int x, int y) {
        this.x = x;
        this.y = y;
        keyCode = 0;
        event = "Released";
        repaint();
    }

    protected void pointerDragged(int x, int y) {
        this.x = x;
        this.y = y;
        keyCode = 0;
        event = "Dragged";
    }

    void handleActions(int keyCode) {
        int action = getGameAction(keyCode);
        switch (action) {
            case LEFT:
            x -= 1;
            break;
            case RIGHT:
            x += 1;
            break;
            case UP:
            y -= 1;
            break;
            case DOWN:
            y += 1;
            break;
        }
    }

    protected void paint(Graphics g) {

        g.setFont(font);
        g.setGrayScale(255);
        g.fillRect(0, 0, w, h);

        x = (x < 0) ? w - 1 : x;
        y = (y < 0) ? h - 1 : y;
        x = x % w;
        y = y % h;

        // Draw Fill and outline for background of title Text
        int swidth = pad * 2 + font.stringWidth("Pie and Bar Samples");
        int title_x = (w - swidth)/2;

        g.setGrayScale(128);
        g.fillRoundRect(title_x, 0, swidth, fh, 5, 5);
        g.setGrayScale(0);
        g.drawRoundRect(title_x, 0, swidth, fh, 5, 5);

        // Sample Text
        g.setColor(0, 0, 0);
        g.drawString("Pie and Bar Samples", 
	            title_x + pad, pad, Graphics.TOP|Graphics.LEFT);

       // Translate to below title text
        g.translate(0, titleHeight + pad);

        /*
	 * Draw pie chart on the left side
	 * using the barSize for width and height
	 */
        g.setColor(255, 0, 0);
        g.fillArc(0, 0, pieSize, pieSize, 45, 270);
        g.setColor(0, 255, 0);
        g.fillArc(0, 0, pieSize, pieSize, 0, 45);
        g.setColor(0, 0, 255);
        g.fillArc(0, 0, pieSize, pieSize, 0, -45);
        g.setColor(0);
        g.drawArc(0, 0, pieSize, pieSize, 0, 360);

        // Draw Bar chart on right side of the display
        // scale the values to the pieSize maximum value
        int yorig = barSize;
        int h1 = barSize / 3, h2 = barSize / 2, h3 = barSize;
        int avg = (h1 + h2 + h3) / 3;

        // Move over to draw Bar chart
        g.translate((w + pad) / 2, 0);

        int bw = pieSize / 7;
        if (bw < 2)
             bw = 2;
        g.setColor(255, 0, 0);
        g.fillRect(bw*1, yorig-h1, bw+1, h1);
        g.setColor(0, 255, 0);
        g.fillRect(bw*3, yorig-h2, bw+1, h2);
        g.setColor(0, 0, 255);
        g.fillRect(bw*5, yorig-h3, bw+1, h3);
        g.setColor(0);
        g.drawRect(bw*1, yorig-h1, bw, h1);
        g.drawRect(bw*3, yorig-h2, bw, h2);
        g.drawRect(bw*5, yorig-h3, bw, h3);

        // Draw axis for bar chart.
        g.setGrayScale(0);
        g.drawLine(0, 0, 0, yorig);
        g.drawLine(0, yorig, barSize, yorig);
        g.setStrokeStyle(Graphics.DOTTED);
        g.drawLine(0, yorig - avg, barSize, yorig-avg);
        g.setStrokeStyle(Graphics.SOLID);

       // Restore to left and move down
        g.translate(-(w + pad) / 2, pieSize + pad);

        // Draw the key and pointer status
        g.setColor(128, 128, 128);
        int col1 = font.stringWidth("Action:");
        g.drawString("Key: ",      col1,     0,
	            Graphics.TOP|Graphics.RIGHT);
        g.drawString(keyString(keyCode), col1, 0,
	            Graphics.TOP|Graphics.LEFT);
        g.drawString("Action:",    col1,     fh,
	            Graphics.TOP|Graphics.RIGHT);
        g.drawString(actionString(keyCode), col1, fh,
	            Graphics.TOP|Graphics.LEFT);
        g.drawString("Event:",     col1,     fh*2,
	            Graphics.TOP|Graphics.RIGHT);
        g.drawString(event,        col1,     fh*2,
	            Graphics.TOP|Graphics.LEFT);
        int col2 = 80;
        g.drawString("x:",         col2,     0,
	            Graphics.TOP|Graphics.RIGHT);
        g.drawString(Integer.toString(x), col2, 0,
	            Graphics.TOP|Graphics.LEFT);
        g.drawString("y:",         col2,     fh,
	            Graphics.TOP|Graphics.RIGHT);
        g.drawString(Integer.toString(y), col2, fh,
	            Graphics.TOP|Graphics.LEFT);

        // Restore the origin and draw the crosshairs on top
        g.translate(-g.getTranslateX(), -g.getTranslateY());

        g.setColor(0, 0, 0);
        g.drawLine(x, y - 5, x, y + 5);
        g.drawLine(x - 5, y, x + 5, y);
    }
 
    String keyString(int keyCode) {
        if (keyCode == 0) {
            return "";
        }
        return Integer.toString(keyCode);
    }

    String actionString(int keyCode) {
        if (keyCode == 0) {
            return "";
        }

       int action = getGameAction(keyCode);
	switch (action) {
	case FIRE:
	    return "Fire";
	case LEFT:
	    return "Left";
	case RIGHT:
	    return "Right";
	case DOWN:
	    return "Down";
	case UP:
	    return "Up";
	case GAME_A:
	    return "Game A";
	case GAME_B:
	    return "Game B";
	case GAME_C:
	    return "Game C";
	case GAME_D:
	    return "Game D";
	case 0:
	    return "";
	default:
	    return Integer.toString(action);
	}
    }
}



Comments(1)


1. Hi.
How we can create list with menuitem in canvas?

By: omid at 2008-09-08 02:09:50

Your name (required):


Your email(required, will not be shown to the public):


Your sites URL (optional):


Your comments:


Enter Code:
The Captcha image

Latest Tutorials

[2010-07-30]Code sample to Send SMS from a J2ME application.
[2009-05-29]Adding your own Application icon for your J2ME application (jar file)
[2008-08-18]Play a multimedia file in J2ME Program (Audio/Video) using MMAPI
[2008-08-01]Datagrams in J2ME (UDP Programming sample)
[2008-08-01]Client Server in J2ME (Socket Programming sample)
[2008-08-01]Using HttpConnection in J2ME (Retrieve web content from a website to a phone)
[2008-08-01]Using HTTP vs UDP vs Socket in J2ME
[2008-08-01]RMSCookieConnector - Using Cookies in J2ME
[2008-07-29]POST UTF-8 encoded data to the server in J2ME
[2008-07-10]lists, forms, choices, gauges, text fields, text boxes in J2ME
[2008-07-10]Using List to create a Menu and Menu items in J2ME
[2008-07-10]Using alerts and tickers in J2ME
[2008-07-07]J2ME Canvas sample to show games programming in J2ME
[2008-07-07]Timer and TimerTask example in J2ME
[2008-06-27]List of GPRS Access points for all countries

More Latest News

Most Viewed Articles (in last 30 days)
GUI components and menu based J2ME Applications.
Client Server in J2ME (Socket Programming sample)
Getting Started with J2ME
J2ME Canvas sample to show games programming in J2ME
Code sample to Send SMS from a J2ME application.
RMS Basics in J2ME
Using HttpConnection in J2ME (Retrieve web content from a website to a phone)
TextBox sample program in J2ME
'double buffering' Sample program in J2ME
Using List to create a Menu and Menu items in J2ME
Timer and TimerTask example in J2ME
Adding your own Application icon for your J2ME application (jar file)
What is J2ME?
Sample J2ME code that shows various functionality of RMS.
Play a multimedia file in J2ME Program (Audio/Video) using MMAPI
Most Emailed Articles (in last 30 days)
What is J2ME?
Download a file over a network in J2ME midlet
How to load J2ME applications to the IDEN handsets
Getting Started with J2ME
Y.S. Sun Green Building Research Center
Sample J2ME code that shows various functionality of RMS.
Sample Java program shows how to Read a file over a network using J2ME midlet
Types of configurations in J2ME
'LINK.EXE' is not recognized as an internal or ext
RMS Basics in J2ME
GUI components and menu based J2ME Applications.
Your first J2ME program and a midlet lifecycle explained.
The MIDP Networking Model in J2ME
What is J2ME?
paint() sample program to draw a line in J2ME